Home Projects Experience Contact Résumé
Background

Experience

Full-time Unity game development at Zapplogics since Feb 2025 — 30+ mobile prototypes and live projects shipped for Android and iOS. Before that, an AR/VR research internship at Samsung Prism and enterprise release work at Volvo Car. Outside work, two game-jam titles shipped on itch.io in September 2026.

Unity Game Developer

Feb 2025 — Present · Remote

Zapplogics Solution

  • Developed 30+ mobile game prototypes and live projects in Unity (C#), focused on core gameplay loops and rapid validation of player engagement.
  • Built playable prototypes within short development cycles, enabling quick testing and decision-making on game concepts.
  • Designed and refined gameplay systems, UI flows and first-time user experience to improve onboarding and retention.
  • Iterated on game feel with designers — tuning mechanics and responsiveness from playtest feedback.
  • Debugged and optimised builds for performance across a wide range of devices.
Unity (C#) Rapid prototyping FTUE design Game feel tuning Performance optimisation

Salesforce Support / Release Intern

Feb 2024 — Jul 2024 · Bangalore, India

Volvo Car · non-games

  • Release and support workflows for an enterprise Salesforce deployment — process optimisation worth a 10% efficiency gain, access control for 25+ accounts, and day-to-day coordination across cross-functional teams.

AR/VR Developer Intern

Aug 2023 — Dec 2023 · Bangalore, India

Samsung Prism

  • Developed a multi-user VR prototype with real-time avatar synchronisation and dynamic positioning.
  • Built and refined interactive UI and gameplay interactions to improve responsiveness.
  • Collaborated in a small team to iterate on features, debug issues and deliver stable, test-ready builds.
Unity XR VR development Multiplayer networking Real-time state sync

Game jams

Lead Gameplay Programmer

Sep 2026 · Remote · Team of 5

The Cursed Isle of Colchis · GBJAM 14

  • Led gameplay programming on a five-person jam team and wrote most of the game's code in Unity (C#) — a Game Boy-style action RPG with real-time combat, multi-phase boss fights and an in-world shop.
  • Built within GBJAM's hard limits of a 160×144 screen and a four-colour palette, with every action mapped to Game Boy-style controls.
  • Shipped a WebGL build to itch.io, playable straight in the browser.
Shipped Unity (C#) WebGL 2D pixel art Action RPG

Gameplay Programmer

Sep 2026 · Remote · Team of 5

Beelonging · GoedWare Game Jam #17

  • One of the gameplay programmers on a five-person jam team building a low-poly 3D flying adventure in Unity (C#) — fly a lost bee home, collecting pollen and avoiding hazards.
  • Shipped a Windows build to itch.io within the jam deadline.
Shipped Unity (C#) 3D Windows