Unity Game Developer
Feb 2025 — Present · Remote
Zapplogics Solution
- Developed 30+ mobile game prototypes and live projects in Unity (C#), focused on
core gameplay loops and rapid validation of player engagement.
- Built playable prototypes within short development cycles, enabling quick testing and
decision-making on game concepts.
- Designed and refined gameplay systems, UI flows and first-time user experience to
improve onboarding and retention.
- Iterated on game feel with designers — tuning mechanics and responsiveness from
playtest feedback.
- Debugged and optimised builds for performance across a wide range of devices.
Unity (C#)
Rapid prototyping
FTUE design
Game feel tuning
Performance optimisation
Salesforce Support / Release Intern
Feb 2024 — Jul 2024 · Bangalore, India
Volvo Car · non-games
- Release and support workflows for an enterprise Salesforce deployment — process
optimisation worth a 10% efficiency gain, access control for 25+ accounts, and
day-to-day coordination across cross-functional teams.
AR/VR Developer Intern
Aug 2023 — Dec 2023 · Bangalore, India
Samsung Prism
- Developed a multi-user VR prototype with real-time avatar synchronisation and
dynamic positioning.
- Built and refined interactive UI and gameplay interactions to improve
responsiveness.
- Collaborated in a small team to iterate on features, debug issues and deliver stable,
test-ready builds.
Unity XR
VR development
Multiplayer networking
Real-time state sync
Game jams
Lead Gameplay Programmer
Sep 2026 · Remote · Team of 5
The Cursed Isle of Colchis · GBJAM 14
- Led gameplay programming on a five-person jam team and wrote most of the game's code
in Unity (C#) — a Game Boy-style action RPG with real-time combat, multi-phase boss
fights and an in-world shop.
- Built within GBJAM's hard limits of a 160×144 screen and a four-colour palette, with
every action mapped to Game Boy-style controls.
- Shipped a WebGL build to itch.io, playable straight in the browser.
Shipped
Unity (C#)
WebGL
2D pixel art
Action RPG
Gameplay Programmer
Sep 2026 · Remote · Team of 5
Beelonging · GoedWare Game Jam #17
- One of the gameplay programmers on a five-person jam team building a low-poly 3D
flying adventure in Unity (C#) — fly a lost bee home, collecting pollen and avoiding
hazards.
- Shipped a Windows build to itch.io within the jam deadline.
Shipped
Unity (C#)
3D
Windows