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Open to game, Unity & Unreal developer roles · open to relocation

Game Developer · Unity & Unreal · West Bengal, India

Nabendu Das

I build gameplay systems and get prototypes playable fast.

Unity developer with 30+ mobile prototypes and live projects shipped at Zapplogics. I turn ideas into builds people can actually play, then tune the mechanics, the feel and the performance until they hold up in a playtest.

Portrait of Nabendu Das
About

Prototype fast, then make it feel right

I'm a Unity Game Developer at Zapplogics, where since February 2025 I've shipped 30+ mobile game prototypes and live projects for Android and iOS — core gameplay loops, UI flows and first-time user experience. Before that I built a multi-user VR prototype during an AR/VR internship at Samsung Prism.

Most of my work is the unglamorous part of game development: getting a build in someone's hands quickly, watching where they get stuck, and iterating until the mechanics land.

Outside the day job I work in Unreal Engine 5 as well as Unity — Capture The Flag is a networked multiplayer FPS — and ship game-jam titles with small teams. Two went out on itch.io in September 2026, including The Cursed Isle of Colchis (GBJAM 14), where I was lead gameplay programmer.

30+ Prototypes & live projects shipped
1 yr 8 mos Full-time game dev · since Feb 2025
2 Game-jam titles shipped on itch.io
Unity · Unreal C#, C++ & Blueprints
Production work

What the day job actually looks like

Most of my output is client prototyping at Zapplogics — 30+ Unity builds for Android and iOS across a wide spread of genres and mechanics. Those aren't mine to publish, so here is the work itself.

01

Short cycles

Playable builds in days rather than months, so a concept can be tested, kept or killed before it eats a sprint. Speed is the point — the build exists to answer one question.

02

Systems and FTUE

Core loops, UI flows and first-time user experience — the minute-one decisions that determine whether a player stays long enough to reach the game underneath.

03

Feel and performance

Tuning responsiveness against playtest feedback with designers, then debugging and optimising builds so they hold up on low-end devices, not just my machine.

Selected work

Projects

Shipped game-jam titles you can play, plus personal builds where I owned the gameplay code end to end.

Toolkit

Skills

Contact

Open to game developer roles

Game Developer Unity Developer Unreal Developer Gameplay Programmer

If you're hiring for Unity, Unreal or gameplay programming work — or just want to talk about a prototype — email is the fastest way to reach me. I reply to every message. Open to relocation.